antipirina — 2011-01-08T13:05:25-05:00 — #1
Hi, this a design of a videogame's website. They're online games and pay-by-download games.
I intented to desing a good branding to invoke the videogame feelings.
So, I need your advice in
- the logo.
- the color scheme.
- the overall branding and design.
And an optional question if you like to answer:
- what feelings invokes to you as you see this website?
sthomas — 2011-01-26T05:32:08-05:00 — #3
I think you've done a good job of the layout but I didn't get the immediate impression that I was looking at a gaming website.
I like the quirky illustration elements you've used but you need to introduce a call to action on the page that you've posted and possible make the navigation larger. At the minute, the page is quite static is there isn't an obvious route for the visitor to take.
I also feel that there's too much white space at the bottom of the page - the design looks unfinished.
Hope that helps.
sthomas — 2011-01-26T05:34:29-05:00 — #4
One thing I forgot to mention is that the feeling this design and layout evokes is of an illustrator's home page...
antipirina — 2011-01-27T08:43:08-05:00 — #5
Thank you! It was very good your critique.
May be it's ok if it looks like an illustrator's site. I may put some emphasis on the videogame word and a call to action with that. I was thinking on that...I still don't know how to resolve it...
And the white space could be related with the puppet photo that is cropped. That's going to be a slideshow. I can try to reduce some whitespace too..
imeow — 2011-01-29T07:12:41-05:00 — #6
A very nice artistic layout (which fits for a video game company)! You did not go overboard with too many fancy elements and kept things simple which is always a good thing. I love the yellow-y tabs on the left and right of the page.
Navigation is simple and the footer isn't cluttered. It is immediately apparent what the website is about with the large "Our Games" section. I also like the "play" buttons for every game - they give the user a clue as to what to do next.
whathadiv — 2011-02-01T21:06:37-05:00 — #7
Definitely not a gamer feeling. This design you have isn't geared towards gamers. I though you were selling ear muffs and other winter clothes. You need to rethink the entire design but... the design itself is good... really good actually but it just doesn't fit your field.
Hope this helps and sorry for the negative review
antipirina — 2011-02-06T10:50:48-05:00 — #8
@iMeow: Thank you for your positive point of view! The elements you have described are now in a "secure zone" of my design, because I've notice that they are what most people like.
I'm still working on the play button to make it bigger or more visible somehow (a call to action). And the title "our games" I'm going to change it also to "play our videogames" to make it more iconic (actually I'm on vacations...I'm going to do that when I retrun). I have to work a little more on the communication that is a videogame page as recommended sthomas and now Whathadiv.
@Whathadiv: negative reviews helps as well as positive when the issue is well described, so your review works well, thank you. I think your feeling about the design is very related to the puppet at the bottom of the page. There're many types of games, very different, and I don't know exactly which could be the element that the people relate a graphic to a videogame...the pixel like? the action feeling? the point of view (strategy, plataform, simulatator, etc.)?
Our games are graphic adventures with a feeling of nature, vector characters, and some surrealistic scenes. We don't have a 'videogame point of view', they're just photo collages...
I hope when I put more 'videogame like' stills of the games (we're developing just the first), it'll feel more like a videogames site. At this moment we can't change the whole design...we take de risk with this and we may continue tuning the message to the right place.
wardrop — 2011-02-12T17:58:01-05:00 — #9
My first impression was that everything was too small and tight. Basically, everything needs to be made bigger, and a little more white-space around the content wouldn't go astray. Otherwise, I like the site, but it definitely needs more air.
antipirina — 2011-02-21T13:30:57-05:00 — #10
@Wardrop: thank you for your review. I can't spread the design in horizontal space because I'm following a 960 grid. But I've tried to put more space vertically. I've also put some bigger buttons to make it a little less tiny and make the "call to action".
So I now upload a new version which I'm not pretty sure about some things but tell me what you think.
- I've changed the play button to a bigger one.
- I've put a little more space between the posts.
- I've added new buttons: "read more" and "add new comment".
Is it better or not?
extreme101 — 2011-02-28T00:28:12-05:00 — #11
Looking very good.
i think you have really nailed the header. logo is great, navigation is really good aswell.
Footer works well aswell.
Its the main content area that is of concern.
Suggestions i would make are the following:
- Make the game banners, slightly higher, to push out the white space at the bottom.
- Use a background color on the recent posts sections, or maybe even change the font. something is not sitting right over there.
jeffvdovjak — 2011-03-02T19:47:53-05:00 — #12
I thought it looked pretty kids-ish as a gaming site --- but it looks more like a game review site (like a blog).
I'm not really sure the logo helps. The logo might do better as a gaming element, like a generic controller or something. As it is, the logo isn't representitive of anything in particular.
antipirina — 2011-03-03T09:29:43-05:00 — #13
@extreme101: thank you! Yes as Wardrop also said, it has some problems the content, all the information are not very well spread. So I picked your advice of make de game banners bigger, and now look better I think, I'm glad with that. And the recent posts now are not catching the same attention, it's like a second "layer" of view, behind the games.
@jeffvdovjak: thank you for your time reviewing. The game review site feeling may be it's because we have the blog in the front page. I hope making the game banners bigger make the games call more attention, as well as the play button bigger.
They're like kid-ish games, as well Southpark may look like when you don't know the plot. They're graphic adventures, more storytelling, less kill the red ball with a plasma gun. So that's because we don't want the logo looks like an arcade, a joypad. We want the logo feel more story telling as I've said before.
- The thing I didn't get any feedback is: are the new triangular "play" buttons better than the circular ones? I need that last advice, and I finish the site (as I'm finish developing it in drupal). Then I'm going to upload it and show you how it goes.
antipirina — 2011-03-13T23:47:15-04:00 — #14
has anyone something to say about the new design compared to the old?
Please, it's the last thing I need to finish the design (mostly the new play button)
adrenalinfeed — 2011-03-17T07:18:42-04:00 — #15
I guess the layout is good. Would concider moving the headline of every post to the top instead of having it at the bottom.
Otherwise, clean and easy to use. Great!
doubledee — 2011-03-27T15:41:40-04:00 — #16
When I land on your page I can't clearly figure out what I am looking at.
The game images dominate the screen and everything else seems to just be extra stuff.
People start at the top, so grab their attention at the top in the Header with a Menu or some key item so people know what you are providing.
Try spacing out your games and make it so the right column's purpose is clearer.
arren — 2011-03-28T07:36:39-04:00 — #17
The navigation is a bit... small. The icons are indeed expressive, but they're slightly muted against the background. Try a faint white overlay outline and see how that goes.
The yellow shadows on the yellow corners don't work that well. Make them brighter and with reduced opacity.
Try to make the "Add new comment" buttons the same red colour. The purple text seems a bit removed from the rest.
Most importantly, the subscribe area is far too low in the screen. Put it somewhere higher.
All in all, I like the feeling. It's not videogamish in the classic sense, but it works. It just needs a bit of work.
antipirina — 2011-03-31T01:23:41-04:00 — #18
@DoubleDee: thanks for commenting. I've just updated the game graphics making them higher, so I hope it's working better right now. But for now we have only one game, so it isn't looking like the graphic.
@Arren: thanks too. Yes, the navigation it's small, someone said that before. The yellow shadows may be are working strange because of the reduced jpg image.
You're right with the Add new comment and the subscribe area. I need to work out a little more that. I take note those both things, but for now I ran out of time with this, it's going to be in the next redesign.
Now the site it's online...need a lot of work on many sections, but...I still have to work on the first game. So please understand the rush, but It was a lot of work on Drupal and now AS3.
I'm going to redesign the site after the first game with many things you helped me.
Thank you very much to all the people here that helped me.
Now, come visit us and say hello at the online site: Antennaria Games
arren — 2011-03-31T07:15:05-04:00 — #19
Looks great. Is it your website, or are you just the designer? Did you use Illustrator for the fancy drawings?
antipirina — 2011-03-31T10:10:49-04:00 — #20
Yes I designed this website for online videogames that we're going to develop first by sponsors, then (if we're still alive) by download. We're now creating the first game part time, so it's going to take a while.
And yes, I used the Illustrator for all vectors.
katebrwn — 2011-04-25T07:16:37-04:00 — #21
It's pretty nice layout
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