Originally published at: http://www.sitepoint.com/create-tetromino-puzzle-game-using-swift-drawing-objects/
This entry is part 1 of 1 in the series Create a Tetromino Puzzle Game Using Swift
Create a Tetromino Puzzle Game Using Swift
- Create a Tetromino Puzzle Game Using Swift – Drawing Objects
The GameScene
Now it’s time to draw something on the screen. A GameScene
class that extends SKScene
was already declared for us by default in GameScene.swift. Update its definition with the following code:
class GameScene: SKScene { override func didMoveToView(view: SKView) { /* Setup your scene here */ let block = SKSpriteNode(color: SKColor.orangeColor(), size: CGSize(width: 50, height: 50)) block.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame))self.addChild(block) } override func touchesBegan(touches: NSSet, withEvent event: UIEvent) { /* Called when a touch begins */ for touch: AnyObject in touches { } } override func update(currentTime: CFTimeInterval) { /* Called before each frame is rendered */ }
}
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